Metroid Prime 4: Beyond, and honestly… it’s about time! It’s been so long since we’ve had a new Metroid entry that I was starting to think Samus might’ve retired to another galaxy. It took that long, I could’ve been dead by now!
What we know so far?
As far as I can see from the trailer, it looks absolutely phenomenal. I thought to myself, “Yeah, I’ll hold off until I finish the last two games on my backlog and save some money…”
(Watches video)
Oh sh*t, Nintendo, take my money right now! I implore you!
…Ahem, yeah, as I was saying
The first section of the trailer gave me that old-school gamer vibe, and that’s a good sign in this day and age. The thunder visuals reminded me of the Thunder Plains in FFX, when I’d mispress the circle button for the hundredth time to dodge, and wonder why my mother was shouting at me from downstairs after hearing a loud bang from my controller…ahh good times.
The graphics are crisp, and what I love about the Switch 2 is how it finally addresses the complaints many of us had about the original’s performance. This console is really starting to show its potential, Metroid Prime 4: Beyond runs at 4K and 120FPS in TV mode, with HDR..yeah, that’s the cream with a cherry on top!
And that new motorbike? Looking lit, quite literally, with neon purple strips glowing all over. Can I hitch a ride on the back, Samus?
New Featues & Gameplay
The trailer gives us a glimpse of some exciting new mechanics. On the motorbike, Samus attacks aliens by slamming into them to destroy them. I’m guessing there will be more moves depending on which bosses she stomps into the dirt, likely making the bike more upgradable as the game progresses.
Off the bike, combat looks familiar, standing dodges to the sides, switching between rockets and normal attacks. Samus doesn’t seem very mobile yet, but it’s worth remembering this is probably very early in the game
Why it took so long?
Man… this game took forever. Nintendo first teased Metroid Prime 4 back in 2017, and at the time I thought, “Cool, we’re getting another adventure with Samus soon!” Fast forward a couple years, and Nintendo dropped the bomb, the game wasn’t up to snuff. Bandai Namco Singapore’s original build got scrapped, and Retro Studios, the OG Metroid Prime legends, had to pick up the pieces.
So yeah, that explains some of the wait, but let’s be real, the delay is also because Nintendo refuses to half‑ass Metroid. These folks are perfectionists. They wanted this game to not just meet, but obliterate expectations. They wanted it to feel like the Metroid we loved, but bigger, shinier, smoother, and running like a dream on the Switch 2.
Add in a rebooted dev team, next‑level technical goals, and the pressure of living up to one of the most beloved first‑person adventure franchises of all time… yeah, it’s gonna take a minute. But now that it’s finally almost here, I’m hyped beyond words.
Samus, I forgive you… let’s put the past behind us and get back together, because I want to ride that motorbike with you into alien hordes. ❤️

Samus just unlocked a new ability: catching feelings at 120FPS💀🎮
Speculation & Hopes
Okay, let’s talk moves, because the trailer just teased enough to make my hype meter explode. Samus on the motorbike smashing aliens? Iconic. But I’m thinking this is just the tip of the iceberg. What if the bike isn’t just for fast travel and smashing things, what if it’s upgradeable with crazy combat tricks? Mid-air flips, rail slides, turbo rams… I’m picturing a full-on alien rodeo.
And off the bike? Yeah, she’s doing the usual dodges and rocket swaps, but come on, it’s Samus. We need more. Imagine psychic powers that let her manipulate enemies or the environment in real time, or new elemental attacks that interact with alien tech and flora. Throw in some dynamic boss-fight mechanics, where each boss unlocks a new bike move or ability, and suddenly every battle is a high-stakes playground.
Honestly, I can’t wait to see what Retro Studios has cooked up. This isn’t just a game; it’s a chance for Samus to look cooler than ever while making my controller vibrate like it’s trying to escape my hands.
Metroid Legacy & Tech Impact
Let’s talk legacy because Samus isn’t just some random intergalactic bounty hunter, she’s a friggin’ icon. From the original Metroid on NES to the Prime trilogy, she’s defined sci-fi exploration, high-octane combat, and alien vibes that give you goosebumps. Metroid Prime 4: Beyond is carrying all that history and cranking it to 11, like someone just hit the nostalgia turbo button and mixed it with pure next-gen tech juice.
Speaking of tech, the Switch 2 is finally showing its muscle. 4K at 120FPS? HDR? Neon motorbikes? It’s like Nintendo looked at every complaint about the original Switch’s performance and said, “Hold my power suit.” This game isn’t just about playing Samus; it’s about feeling her energy pulse through the console, your controller, and your very soul.
Legacy meets innovation meets chaos. It’s like Samus is winking at the past while punching the future in the face, and I am here for it. Pixels screams, every frame shouts perfection, and every boss fight is a love letter to fans old and new. I want to ride that neon bike through the history of Metroid and blast every alien in a glorious, hyper-technical symphony.
To Summarise
Metroid Prime 4: Beyond isn’t just another release, it’s the ultimate collision of legacy, tech, and chaotic gameplay energy. Samus is back, better than ever, and the Switch 2 is finally flexing like it should. Whether you’re here for nostalgia, insane graphics, or wild new mechanics, this game promises to deliver an unforgettable, chaotic, experience. Buckle up, grab your controller, and prepare to ride alongside Samus into alien madness.
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